mind

Recent Apps:

1. REPEATING PATTERNS

— MATH PATTERNS, ART, MUSIC + CODING —

CODING APPS

We have 2 coding environments to try:

 

BEAUTIFUL PATTERNS

Patterns are beautiful:

  • dance them on colour mats
  • play them musically with xylophones
  • stamp them with dabbers

 

  • … and animate them with code!!

 

 

THE STORY!

  • $12 + shipping (order multiple copies to reduce per book shipping cost)
  • 28 colour pages. Classroom-tested. With math lesson ideas. And coding connections.
  • Hansel and Gretel discover colourful repeating patterns.
  • With a coding platform where students can create, dynamically control, save and share their mathematical art.

CLASSROOM DOCUMENTARIES

See classroom videos from Grades 1-3. Development, research and outreach support from ORF-RESSHRCMKN.

Read a White Paper on Computational Modelling in Elementary Mathematics Education.

2. SYMMETRY

THE MORE IT CHANGES, THE MORE IT STAYS THE SAME

CODING APPS

We have 3 coding environments to try:

See descriptions below The Story section.

THE STORY!

  • For centuries, Martians have schemed to conquer Earth.
  • Now they have a plan: Math + Coding Attack!
  • Join Earthlings Pix & Vix as they explore math + coding with Martians Zork & Gork
  • Prepare your brain before Martians turn it to mush.
  • Study math. Learn code.

 

  • $12 + shipping (order multiple copies to reduce per book shipping cost)
  • 28 colour pages. Classroom-tested. With math lesson ideas. And coding connections.
  • Symmetry: the more it changes, the more it stays the same.
  • Link to a coding platform where students can create, dynamically control, save and share their mathematical art.

ROTATION & REFLECTION SYMMETRIES

BUMPER SYMMETRIES WITH SQUARES

  • What happens when symmetries of the square bump together and apply their transformations to one another?
  • Use code to control bumper symmetries with squares
  • Try it at mathsurprise.ca/apps/sym/bumper-squares

BUMPER SYMMETRIES WITH TRIANGLES

  • What happens when symmetries of the triangle bump together and apply their transformations to one another?
  • Use code to control bumper symmetries with triangles
  • Try it at mathsurprise.ca/apps/sym/bumper-triangles

CLASSROOM DOCUMENTARY

From a Grade 2/3 classroom.

WHAT IS SYMMETRY? (4.2 minutes)

A symmetry is a transformation that leaves a shape looking unchanged.

3. H-Matrix, Visual Analytics Tool: Essay Errors According to Learners’ First Language

Vialab project page: http://vialab.ca/hmatrix
For getting access to the code, see our GitHub repository: https://github.com/vialab/hmatrix-vis
This web application is a tool for language teachers to investigate and understand types of
errors given a learner’s mother tongue.
This tool supports tasks such as identifying specific categories of errors (Figures 1 and 2) for a
student whose first language is, for instance, Spanish. Now the teacher can plan and modify
lessons to give extra attention to these error categories.

Additionally, our tool has a second view (Figure 3) where the teachers can find specific examples of the types of errors in the essay text. These examples can be used for both understanding the learners’ errors caused by their first language backgrounds, and for preparing real examples to demonstrate in the classroom. We hope this tool can help teachers and learners take advantage of the students’ native languages when studying English, consequentially improving the students’ confidence and English fluency.


Background:

Growing attention in research and teaching communities is being placed on the cognitive growth of learners in mathematics. Across Canada, educators are tapping into the various facets of cognition to motivate, stimulate, and support their learners. From coast to coast in Canadian research, the message appears clear: learners’ cognitive growth is paramount to improved achievement and engagement in mathematics. Of primary importance to this research is the development of conceptually-based learning tools that can enhance learners’ cognitive abilities in mathematics and teachers’ pedagogical practice so as to foster improved achievement and enriched understanding of the role of mathematics in understanding the world. In this research, we seek to address the relative dearth of conceptually-based, pedagogically rich, and high-quality design mathematics learning apps.

Interventions:

The apps we will develop for this project will be unique in two ways: (i) they will employ story-based contexts, and (ii) they will rely on infographics research to offer multimodal modeling of mathematics concepts and relationships. The apps will engage learners in multi-representational inquiry-based explorations of mathematical concepts and processes in the K-8 curriculum, using dynamic, interactive simulations and games, wrapped into a story context that engages cognitively, emotionally and viscerally. We will investigate specific features of app design, development, and implementation in terms of how different affordances influence learners’ attention, engagement, and motivation. We hope to shed light on how dynamic and interactive visual representations of mathematics are interpreted, judiciously used,

We will investigate specific features of app design, development, and implementation in terms of how different affordances influence learners’ attention, engagement, and motivation. We hope to shed light on how dynamic and interactive visual representations of mathematics are interpreted, judiciously used, built with, and applied, how they open up new curricula possibilities in mathematics, and to articulate ways that parents and teachers could orchestrate learners’ activities with these representations so as to offer support in fostering young learners’ mathematical fluency and understanding.